Research Report | G.A.M.E Project Detailed Explanation & GAME Market Value Analysis
交易员小帅2025/01/22 02:14
By:交易员小帅
Ⅰ.Project introduction
GAME is a decision engine developed by the Virtuals team and is a core component of the Virtual protocol ecosystem. As part of the Virtual protocol framework, GAME is committed to providing flexible decision support for AI agents, enabling them to learn independently and adapt to different environments and interactions. Thanks to the strong background of the Virtual protocol, GAME is not only a key component of the ecosystem, but also seen as an important force driving the next generation of AI frameworks. Currently, GAME has a prominent position on the Virtual official website, demonstrating its highly valued strategic position.
As a key component of the Virtual protocol, GAME's future development and speculation expectations are quite positive. According to its official website data, the monthly visit volume is approaching one million times, proving that the market's interest and attention to it are quite high. With the continuous development of the Virtual protocol, GAME, as the core technical framework, will further be favored by investors and developers, bringing more opportunities for secondary speculation.
At the same time, as an important target in the Virtual protocol ecosystem, GAME has excellent ecological advantages. It is the central object of speculation for AI frameworks on the Base chain, representing Virtual's deep layout in the AI field. From the perspective of transaction demand, the performance of GAME is closely related to Virtual tokens, usually showing a trend of rising and falling. Therefore, GAME is not only a technology hub in the virtual world, but also a supplement to the speculation demand of VIRTUAL to a certain extent. It has an undeniable market performance potential in the overall heating up of the Virtual ecosystem in the future.
II. Project highlights
1. Strategic ecological position
As a core technical component in the Virtual protocol ecosystem, GAME has the ability to provide decision support for multiple applications within the protocol. It not only occupies an important position in the protocol architecture, but also highly aligns with the long-term goals of the Virtual protocol, laying the foundation for technological innovation and functional expansion of the protocol. With the continuous expansion of the Virtual protocol in the market, the technical status and practical application scenarios of GAME will gradually deepen, further enhancing its core role in the ecosystem.
2. Strategic focus of Virtual Protocol
GAME has been directly included in the navigation bar of Virtual Protocol's official website, demonstrating its strategic position in the entire protocol ecosystem. This layout not only indicates Virtual Protocol's long-term optimism towards GAME, but also indicates that GAME will occupy an important position in the future technical promotion and ecological expansion of the protocol. With the continuous evolution of the protocol, the development direction and application value of GAME will grow together with it, forming a close linkage effect.
3. The market growth momentum is clear
GAME's official website has nearly one million monthly visits, demonstrating the project's widespread attention among developers and users. This not only reflects the high recognition of GAME's technology and applications, but also proves the increasing demand for key technical components in the Virtual protocol ecosystem. With the gradual improvement of the Virtual protocol ecosystem, GAME's market heat is expected to further increase, bringing more opportunities for the project's future development.
III. Market value expectations
The total supply of GAME governance tokens is 1 billion, currently fully circulated with a unit price of 0.120 and a fully diluted market value of $120,416,000. Reference benchmark projects include the open-source multi-agent simulation framework Eliza ($ELIZA) developed by ai16z, the AI development framework $ARC written in Rust language, and the multi-agent LLM framework $SWARMS for developers.
IV. Economic model
GAME total supply: 1 billion, now in full circulation
Currently, the token market cap is about 121 million, and the on-chain liquidity pool is 18.70 million, of which the VIRTUAL part accounts for 3.60 million. The total supply is 1 billion coins, and the total number of holders is 167,625. According to the position data of TOP 100, the holdings of large investors account for 93.4%, indicating a high concentration of tokens, which also means that the liquidity in the market is mainly controlled by a few people. This concentration may lead to large market fluctuations, especially when a few large investors conduct buying and selling operations.
According to the trading data of GMGNTOP 100, the average buying price is $0.13333, and the current price has fallen by 8.98% compared to the buying price. The average selling price is $0.18359, with a difference of about 34%. This shows that the market price volatility is strong, and the trading price difference between large investors is relatively large, which may affect market sentiment and price trends.
V. Team & financing
Team information
GAME was developed by Virtuals Protocol, and the founding team members come from top institutions such as Boston Consulting Group (BCG), Imperial College London, MIT, Harvard, and Cambridge, with a deep background in encryption and AI technology.
In terms of financing
So far, no traditional financing information has been made public, relying more on the market liquidity after the token is published.
Ⅵ.Warning of latent risk
1.Market positions are highly concentrated, with the top 100 holding addresses accounting for as much as 93.4%. If these large investors engage in a large number of buying and selling operations, it may cause drastic price fluctuations and lead to capital risks for small investors.
2.GAME currently relies on a single technical architecture and ecosystem. If other components of the ecosystem fail to develop smoothly or become disconnected from the market, it will affect the practical application and promotion of GAME. In particular, the market demand for decentralized applications and AI technologies is not yet fully mature. If it fails to continuously attract the attention of developers and users, the ecosystem may face the risk of shrinking.
VII. Official links
Website:https://game-lite.virtuals.io/
Twitter:https://x.com/GAME_Virtuals
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Disclaimer: The content of this article solely reflects the author's opinion and does not represent the platform in any capacity. This article is not intended to serve as a reference for making investment decisions.
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