Major ignites Telegram ecosystem, 70 million users influx, list $MAJOR outbreak expectations
远山洞见2024/12/02 09:03
By:远山洞见
I. Project introduction
Major is a social interactive game based on the Telegram platform, initiated by entrepreneur Roxman. It aims to provide users with a rich interactive experience through star ratings and diverse gameplay. Players earn "stars" by completing tasks, inviting friends, filling out personal information, and winning token rewards by improving star ratings and rankings. Since its launch in July 2024, Major has attracted over 70 million users and quickly become a highlight in the Telegram ecosystem.
The core gameplay of the game revolves around "stars". Players can not only accumulate stars through tasks and invitations, but also influence others' ratings through social behaviors such as voting and giving stars. A global leaderboard is released every week, and the top 100 players will receive TON token rewards. The higher the ranking, the more generous the rewards. This unique ranking mechanism and token incentives have increased players' participation enthusiasm and attracted a large number of users to actively participate.
Major is not just a game, it further enhances users' social experience through innovative features such as Telegram business cards and wallet verification. Players can convert their personal information into verified business cards, showcase their game achievements and token balance, and increase their personal reputation in the Telegram community. With the continuous expansion of future features, Major is expected to further promote the development of the Tap to Earn project and become an important part of the Telegram platform.
II. Project highlights
1. Deep integration of social interaction and game mechanics
Major cleverly combines social interaction with gamification elements. Players not only earn stars by completing tasks and challenges, but also influence others' ratings and improve their ranking in the community by voting and inviting friends. This interactive mode greatly enhances users' sense of participation and game stickiness, making the gaming experience more diverse.
2. Innovative Telegram business card function
Major has launched the Telegram business card function, allowing players to directly display their personal information and game achievements in the Telegram community. The display content of the business card includes the player's star ranking, token balance, registration information, etc., which enhances the player's identity authentication and also enhances the transparency and trust of social interaction.
3. High Proportion Airdrop and Generous Incentive Mechanism
Major's token distribution strategy places great emphasis on community incentives. 80% of the tokens are used to reward players, of which 60% are directly distributed to active users without lock-up restrictions. This high proportion airdrop mechanism not only allows players to quickly benefit, but also stimulates more users' participation enthusiasm, ensuring the long-term active level and growth momentum of the project.
4. Rapidly growing market performance and broad user base
Major has performed well since its launch, attracting over 70 million users in just five months and generating over 10 million USD in revenue. The token price has also experienced a whopping 288% increase. The strong user growth and market performance prove its huge potential and broad development prospects.
III. Market value expectations
Major ($MAJOR) is a social interactive game based on the Telegram platform, with a circulating market value of $112 million and a token unit price of $1.13. In order to better estimate the future market value of $MAJOR, we can benchmark some similar MEME projects in the field, especially related tokens within the Telegram ecosystem, to make reasonable market value predictions.
Benchmark project:
Telegram gaming ecosystem: MemeFi ($MEMEFI):
Current price 0.007369 USD
Market capitalization 73.70 million USD
Fully dilute market cap 73.70 million USD
Total supply 10 billion pieces
Cat-themed metaverse game: Catizen ($CATI):
Current price 0.5648 USD
Market capitalization 116 million USD
Fully dilute market cap 565 million USD
Total supply 1 billion pieces
Musk-themed Telegram encryption game: X Empire ($X):
Current price 0.00020 USD
Market capitalization 139 million USD
Total supply 690 billion pieces
Based on these benchmark projects, we can speculate that if Major reaches a similar market value level, the price and increase of $MAJOR may be as follows:
Benchmarking MemeFi: If the market value of $MAJOR reaches the level of MemeFi, the price of $MAJOR will rise to $1.52, an increase of about 34.9%.
Benchmarking Catizen: If the market value of $MAJOR reaches the level of Catizen, the price of $MAJOR will rise to $1.57, an increase of about 39%.
Benchmarking X Empire: If the market value of $MAJOR reaches the level of X Empire, the price of $MAJOR will rise to $1.61, an increase of about 42.5%.
IV. Token Economics
The total amount of tokens for the Major project is 1 billion $MAJOR, and the tokens will be fully circulated after TGE. The token distribution aims to support the continuous development, community incentives, and marketing activities of the project. The specific distribution is as follows:
Community distribution (80%)
- Existing player rewards (60%)
The reward mechanism for existing players accounts for the absolute majority of the total allocation. This part of the tokens has no lock-up restrictions, ensuring that existing players can immediately receive incentives, thereby increasing community participation and loyalty in the early stages of the project.
- Future Community Incentives (20%)
It is used to support the future development of the project, including liquidity mining, phased incentive plans, and the introduction of new users. The flexible configuration of this part leaves enough space for the future expansion of the project, further strengthening the growth and active level of the community.
Market and development allocation (20%)
This part of the funds is used to promote market activities and support liquidity, ensuring the robustness of the token trading environment and the effectiveness of promotional activities.
V. Gameplay
- Star acquisition
Players earn "stars" by completing daily tasks, inviting friends, filling out personal information, and other methods. For example, inviting regular users earns 15 stars, inviting advanced users earns 50 stars. In addition, players can also give stars or vote to influence others' ratings.
- Ranking mechanism
Major ranks players based on the number of stars they receive and publishes a weekly list. The top 100 players on the leaderboard will receive TON token rewards. The first place will receive 150 TON tokens, and the second place will receive 100, decreasing in order. By improving the ranking, players can not only receive token rewards, but also establish reputation in the community.
- Diverse gameplay
Major combines various game types, such as click games, turntables, and elimination games. Players can accumulate stars in different ways to enhance the richness and interactivity of the gaming experience.
- Special features
Major provides daily login rewards and lottery functions. Players can draw for free once a day, and invite 10 friends to get an additional chance to draw. These functions provide players with more opportunities to participate and reward incentives.
- Innovative features - Telegram business card
Major will launch a new feature - Telegram Business Card. Users can convert their Major profile into a verified Telegram business card. This will display the user's token balance, channels owned, registration date, and wallet information, enhancing the user's social experience and identity verification function.
VI. Risk Warning
1. Major's token rewards and Incentive Mechanism (such as star ratings, leaderboard rewards, etc.) are highly dependent on players' active level and community participation. If the user stickiness of the project is insufficient or the player participation decreases, it may lead to the exhaustion of the reward pool, thus affecting the distribution efficiency of tokens. In addition, as the user base expands and the rewards decrease, the Incentive Mechanism loses its attractiveness, thus affecting user retention and long-term development.
VII. Official link
Twitter:
https://x.com/majoroftelegram
Telegram:
t.me/majors
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Disclaimer: The content of this article solely reflects the author's opinion and does not represent the platform in any capacity. This article is not intended to serve as a reference for making investment decisions.
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