ABCDE: Interpret the Matr1x economic model and explore the sustainable growth path of Web3 games
Original title: "ABCDE: Interpretation of Matr1x Economic Model: The Road to Sustainable Growth of Web3 Games"
Original author: Loki, ABCDE
1. Three-token asset system
Matr1x’s economic system is a typical three-token model, the first of which is an equity token (carrying ownership value) , the second is, the second is a functional token (carrying the value of usage rights), and the third is NFT (carrying the value of data, products and services).
(1) Governance Token MAX
Based on the existing public information, Matr1x’s The governance token MAX will be mainly used for incentives and pledges, of which pledges can obtain treasury allocation, some commodity transaction pricing (corresponding to income rights), operation and community activity voting, and event voting (corresponding to governance rights). Obviously, MAX carries the ownership value of the entire Matr1x ecosystem. Due to the existence of treasury allocation, the anchor of MAX's value will be the protocol income, treasury allocation and governance value of Matr1x.
The current MAX tokens have not yet been issued. According to the white paper, the output of MAX will be later than the launch of the game. By upgrading the game level, ranking in the rankings or holding on to There are top NFTs where you can get MAX tokens. From the perspective of token allocation, 8% will be allocated to Matr1x FIRE, and an additional 12% of tokens will be reserved for other games. The MAX token will be the asset with the highest threshold and the longest production cycle.
Picture: MAX Token Distribution
(2) Functional Token FIRE
The core positioning of FIRE is for MATR1X The core cycle of FIRE products is also an important asset for players to pursue a sense of purpose. The distribution of FIRE tokens is relatively simple. The team, community and ecosystem will receive a total of 17.5% of the tokens, and the remaining 72.5% of the tokens will be generated through the game, including playing games, opening boxes, participating in events, and being used for characters Part of the FIRE consumed by cultivation, unboxing, e-sports rewards, and privilege purchases (such as asset upgrades, unboxing) will be burned.
(3) Assets and props in the form of NFT
MATR1X designed a "triangle strategy" of games, e-sports, IP and co-creators, and designed a series of NFTs accordingly:
2. In-game loop: integration of Web2 and Web3 business models
Matr1x is set for players A series of system output assets, mainly including characters, equipment, materials and consumables. These elements are not completely independent, but are closely related to each other in terms of resource synthesis and exchange.
From the output side, these resources generally come from two sources. It is the pre-issuance of the primary market and its subsequent mapping, such as the already issued NFT-MATR1X KUKU and NFT-Matr1x 2061. The other type is in-game output. Unlike most Web3 games, the game income of MATR1X FIRE is mainly distributed in the form of treasure boxes. These treasure boxes can produce firearms (with a small probability of obtaining golden items) and various weapon stickers. From the consumption side, Fire is the main carrier of the economic cycle in the game. Upgrading and breeding characters, synthesizing and upgrading weapons, and opening treasure chests all require the consumption of Fire, and some scenes also require the consumption of USDC.
Based on the in-game loop, several types of participants can be roughly derived:
(1) P2E players
Earn treasure chests and tokens by participating in games. Such players usually pursue absolute returns and output efficiency, and are both the demand side and the supply side of game assets.
(2) Competitive players
Acquire high rankings through higher rankings and event rankings Value rewards. This type of player pursues higher scores and skills, and is the main consumer in the game and the demander of game assets.
(3) Business players
Purchase and produce first-level sales of in-game assets, Earning income is the main provider of in-game assets.
(4) Free Play players/pure casual players
MATR1X FIRE provides free play method, but if the user does not have Avatar NFT, he cannot obtain any on-chain assets.
3. How to avoid the death spiral?
When talking about P2E, most people will naturally think of Ponzi and death spiral. This unfair Web3 script has been repeated many times in the past few years: shoddy games attract users virally, and continue to attract new participants through asset recycling and wealth effects, until the building collapses.
So we get a starting point: a good Web3 Game first needs to be a good Game, otherwise it will make no sense to discuss the death spiral or economic model. As we pointed out in "Why should we invest in Matr1x?", Matr 1 x Fire is competitive enough in terms of game-level graphics, playability and other aspects to attract people in the shooting field even in Web2. Many players. A survey by Folius Ventures also shows that more than half of users believe that Matr1x Fire is more playable than competing mobile games such as CrossFire, PUBG, and CoD.
Under this general premise, the economic model will help Matr1x attract the mass market as much as possible and build a sustainable economic cycle.
(1) Huge asset reservoir
Insufficient diversity of assets and means of production Excessive proportion is a problem faced by many X2E models in the past. In the pure gold mining model, all assets continue to inflate, and "holding" is not a valid option. Users need to constantly pursue the maximization of capital utilization efficiency.
Matr1x provides many categories of NFT assets with different functions, and Earn is not a behavior linearly related to production materials. From the user's perspective, the basic production materials are first obtained in some way. After playing the game, the user obtains some boxes. It is best to obtain FIRE and NFT by opening the boxes.
In each link, participants have three options, and due to the scarcity of some assets, these options are truly effective options, thus leading to differentiation. and retention, these assets will become a reservoir to ensure that Matr1x can enjoy the growth brought by incentives as the user scale and asset value grow, while at the same time not turning all economic output into selling pressure.
(2) Balance between speculation and real demand
From the perspective of the in-game loop, the speculative attributes of Matr1x Fire are far lower than other Web3 games. On the one hand, some assets in Matr1x Fire are non-production properties, such as weapon stickers that are more like collectibles. It is foreseeable that the diversity of gold players, competitive players, business players, and collection players will make Matr1x not purely speculative-driven from the beginning. With the support of the game's strong playability and circle-breaking strategies such as e-sports and fan economy, players' real consumption and agreement's real income will continue to increase, reaching the ultimate balance and sustainability.
On the other hand, the in-game cycle mainly consumes Fire and USDC, while the governance token MAX's participation is relatively small. This approach will cause the scale of the number of gamers and behaviors to affect Fire, but pure "involution" or "mutual cutting" will not promote the value capture of MAX tokens, and the team/investors are The percentage in Fire is very low, so the team/investors do not benefit from ponzied growth, which helps ensure that the team actually executes the roadmap and ultimately benefits from real growth in the long term.
(3) Expandable boundaries
Even in the long run, Web2 will break the circle Growth in and agreement revenue is very likely, but it still needs to face the possibility of a recession before reaching an inflection point. The solution is to provide sustainable expectations. Judging from Matr1x’s planning, there are several main aspects:
(1 Matr1x Fire’s game and asset complexity provide more sustainable playability
(2 NFT markets, DEX, wallets provide additional value capture
(3 Development of follow-up games
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Disclaimer: The content of this article solely reflects the author's opinion and does not represent the platform in any capacity. This article is not intended to serve as a reference for making investment decisions.
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